21/7 Prot changes, And the wait continues.

Posted: July 21, 2010 in Uncategorized

Blizzards new trees are in, the much touted paladin TOTAL AND COMPLETE CHANGE is no where to be seen. Since whining about something on a beta being set in stone is as affective as stabbing yourself in the face to prove you’re the king of Australia, I’ll still mark this down to “um were not done yet” rather than Shout from the roof tops, but if this IS a sigh of things to come, seems I will be in need of both of my tank specs, one for AOE and one for single target.

I hope to god the prot tree is changed, currently its just bloated and stale, Its the talents equivalent of Jordan’s face.

I will say, if we can refine the points, Rets first few points are a total Gold mine, even with the loss of DV. I just hope I will have the actual points to spend in it.

http://www.wowtal.com/#k=-SvZZg4J.9ob.paladin

This is the best i could come up with in this build, Its not too bad, some of the talents, Grand crusader being one of them, Feel quite week, a Chance to Reset a 4 second ability Seems a waste, only the very good second half makes it worth the points.

It also seems like we won’t be using fasr “tank” weapons either, Slower DPS weapons will be the order of the day, We have instants and no real need for faster weapons. The Discontinuation of Defence and reforging should  make this ok mind, Turn that haste into block etc.

Ret looks fun, It looks broken as hell, but its skeleton Seems to be VERY very nice.

Holy wins the fucking internet. God damn its good to see that spec get some love, the new one looks like a very different class.

Ze prot changed ala MMO-Champion.

Protection

  • Shield of Righteousness is now trained at level 44. Down from 74.
  • Sacred Duty now only Reduces the cooldown of Divine Protection by 1/2/3 min.
  • Improved Crusader Strike has been replaced with Grand Crusader – When your Shield of Righteousness and Hammer of Righteousness deal damage, they have a 20% chance of refreshing the cooldown on your next Crusader Strike and causing it to hit for 50/100% additional damage.
  • Ardent Defender is now a Tier 4 talent. Down from Tier 5.
  • Divine Guardian is now a single rank talent and has been revamped (but is probably NYI) – Party or raid members within 30 take 20% reduced damage for 6 sec.
  • Holy Shield has been revamped – Increases your chance to block by 30% for 10 sec, and deals 97.8 Holy damage for every attack blocked. Consumes Holy Power to extend duration by 10 sec per stack of Holy Power. / 10% of base mana, Instant cast, 1 min cooldown
  • Hallowed Ground is now a Tier 3 talent. Down from Tier 4.
  • Vindication is now a Tier 5 talent. Up from Tier 4.
  • Shield of the Templar is now a Tier 6 talent and has been revamped – Increases the critical strike chance of your Shield of Righteousness by 5/10%. In addition, your Shield of Righteousness critical strikes have a 50/100% chance of making your next Judgement a critical strike.
  • Spiritual Attunement is gone.
  • Divine Sacrifice is gone.
  • Improved Exorcism is now Wrath of the Faithful – Increases the damage by 10/20% and critical strike chance by 10/20% of your Holy Wrath spell.
  • Improved Devotion Aura is now Protector of the Innocent – Your Auras reduce your damage taken by 1/2/3% and the amount healed on any target by 2/4/6%.
  • Sanctuary Reduces the chance you’ll be critically hit by melee attacks by 2/4/6% instead of reducing damage taken from all sources.
  • Sacred Oath is gone.
  • Reckoning now gives you a 10/20/30% chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack.
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Comments
  1. calsong says:

    I’m excited for having more active cooldowns not tied to Forbearance. Ardent Defender and the new Holy Shield both look very solid. I think, with Pursuit of Justice as low in the ret tree as it is, I’ll be picking that up for my prot spec over improved judgments.

    We’ll have to see how this new “Holy Power” system is going to work…

    • ryyus says:

      The new mana regen system is now a passive Judgements of the wise style cool down like ret currently has, this is only for prot and ret.

      Seeing this, and how 100% DP is kinda dead, Id say imp judgement is going to be a must have talent, since well probs be getting massive mana issues on sigle target or caster mobs.

      Run speed on boot enchants are also a lot better now, as low and good as PoJ is I cant see it being worth judgements, since were massively point caped as is.

      Ill make a longer post today explaining the new Mines and blues on it. but lets just say HOTR is now god.

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