23/7 Prot changes.

Posted: July 23, 2010 in Gaming, Prot Paladin, Warcraft

Quick update, have to say were stating to see how this will be going down.

Ok, the beta changes today. Note there are more changes for holy and ret, I’ve croped them due to this being a prot post.

Current paladin Tree (Press Ctrl + F5 if it shows the old tree)




  • Hand of Protection is now trained at level 18. Down from 42.
  • Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed.
  • Devotion Aura is now trained at level 18, down from level 22.
  • Blessing of Kings is now trained at level 22, up from 18.
  • Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old – 3 times your main hand damage per second as Holy damage.)
  • Shield of the Templar has been revamped – Reduces the cooldown of Avenger’s Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%.
  • Holy Shield now Holy Shield – Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast
  • Sacred Duty has been revamped – Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. /
  • Grand Crusader – When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath.
  • Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min.
  • Judgements of the Wise is now a primary skill.


Heres a few facts not covored here.

  • Sheild of Righteousness has been removed.
  • Judgement has a baseline 8 second cooldown.
  • Hammer of the Rightouse has an 8 second cooldown.
  • The holy power heal is obtainable by prot.
  • Consecration has no cooldown.
  • Crusader Strike has no cooldown, this IS a bug. Been fixed.
  • Holy Wrath now hits all classes of enemy and has a baseline 15 second cooldown. The stun remains for undead and demons only.
  • Guardian of Ancient Kings will have a 5 minute cooldown.
  • Blinding shield seems to have died a dead.
  • Divine protection no longer causes Forberance. Now causes Avenging wrath to gain a 1 minute cooldown if it’s either off cooldown or below 1 minute cooldown.
  • Cooldown..

Ok, I’ll start with a few notes from what i feel is happening now.

Firstly Imp judgement is now unneeded, the cooldown being lowered as it is, and the fact it seems are are other, better ways of threat/damage building, or at least i think there will, it seems finaly we have points to play with, about 10 or so, I’ve filled a build with the “must have” talents, and even 3 of these are “free” to spend in other places.

SoR being gone, this will be a bug, either that or they are planning it to be replaced with crusader strike, which wont be too much of a problem, I can’t see how shield slam would scale at all with block value being removed.

I can see what they are doing with Holy shield and Inquisition we’re going to have to really pay attention to what’s needed at this point in time, the changes to DP and AW proving this also, Id much MUCH prefer to see a 30 second SW and a new threat based move to use our HP on, but I guess this is one thing as well. DPs new form is fantastic, we now have 3 active cooldowns, 4 if you count Divine guardian. This will help us really manage our cools and use them more often, saving Argent Defender for the now shield walling ohshit moments.

My main concern at the moment is my Key space, we are gaining quite a few new ability’s and not losing as many as I’d like. I’m slightly worried this might cause me to need to buy one of the gaudy and bad Naga mouse things, but I will have to see how it goes, but considering we currently have 4 shield wall cooldowns as a posed to the 2 we currently have, I can see this being an issue.

Rotation, Maintankadin is going into over time on the Replacement to the 69 rotation at the moment. To quote PsiVen

Grand Crusader procs may disrupt the ordering but should only replace the weakest ability in the cycle, probably HotR. However, we have lost the simplicity of 969 and finally have an interesting rotation with priority queues that aren’t set in stone.

TL;DR: It’s gotten a lot more complex now, but we’re still slaves to CS on cooldown and HS refresh.

But the current ideas and theory is hard to judge what with SoR being for the time, dead. my current, 100% bs and in my head throey is that we have to adopt 2 single target rotations, one prioritising judgement for mana defishent fights, and the other, for pure threat, making Hotr and the like more important, We’ll have to play it by ear, or just let the wonderful  PsiVen and theckhd Bringer of Numbers and Pounding Headaches, do the maths for us. The Wonderful bastards they are.

Im planning a large page explaning the changes, but with them changing day to day ill hold off till they settle down a bit.

Oh and the judgement on SEAL OF TRUTH is Censure not Censor which is a massive, massive shame as the irony would have been wonderful.


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