Archive for the ‘Prot Paladin’ Category

23/7 Prot changes.

Posted: July 23, 2010 in Gaming, Prot Paladin, Warcraft

Quick update, have to say were stating to see how this will be going down.

Ok, the beta changes today. Note there are more changes for holy and ret, I’ve croped them due to this being a prot post.

Current paladin Tree (Press Ctrl + F5 if it shows the old tree)



  • Hand of Protection is now trained at level 18. Down from 42.
  • Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed.
  • Devotion Aura is now trained at level 18, down from level 22.
  • Blessing of Kings is now trained at level 22, up from 18.
  • Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old – 3 times your main hand damage per second as Holy damage.)
  • Shield of the Templar has been revamped – Reduces the cooldown of Avenger’s Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%.
  • Holy Shield now Holy Shield – Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast
  • Sacred Duty has been revamped – Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. /
  • Grand Crusader – When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath.
  • Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min.
  • Judgements of the Wise is now a primary skill.


Heres a few facts not covored here.

  • Sheild of Righteousness has been removed.
  • Judgement has a baseline 8 second cooldown.
  • Hammer of the Rightouse has an 8 second cooldown.
  • The holy power heal is obtainable by prot.
  • Consecration has no cooldown.
  • Crusader Strike has no cooldown, this IS a bug. Been fixed.
  • Holy Wrath now hits all classes of enemy and has a baseline 15 second cooldown. The stun remains for undead and demons only.
  • Guardian of Ancient Kings will have a 5 minute cooldown.
  • Blinding shield seems to have died a dead.
  • Divine protection no longer causes Forberance. Now causes Avenging wrath to gain a 1 minute cooldown if it’s either off cooldown or below 1 minute cooldown.
  • Cooldown..

Ok, I’ll start with a few notes from what i feel is happening now.

Firstly Imp judgement is now unneeded, the cooldown being lowered as it is, and the fact it seems are are other, better ways of threat/damage building, or at least i think there will, it seems finaly we have points to play with, about 10 or so, I’ve filled a build with the “must have” talents, and even 3 of these are “free” to spend in other places.

SoR being gone, this will be a bug, either that or they are planning it to be replaced with crusader strike, which wont be too much of a problem, I can’t see how shield slam would scale at all with block value being removed.

I can see what they are doing with Holy shield and Inquisition we’re going to have to really pay attention to what’s needed at this point in time, the changes to DP and AW proving this also, Id much MUCH prefer to see a 30 second SW and a new threat based move to use our HP on, but I guess this is one thing as well. DPs new form is fantastic, we now have 3 active cooldowns, 4 if you count Divine guardian. This will help us really manage our cools and use them more often, saving Argent Defender for the now shield walling ohshit moments.

My main concern at the moment is my Key space, we are gaining quite a few new ability’s and not losing as many as I’d like. I’m slightly worried this might cause me to need to buy one of the gaudy and bad Naga mouse things, but I will have to see how it goes, but considering we currently have 4 shield wall cooldowns as a posed to the 2 we currently have, I can see this being an issue.

Rotation, Maintankadin is going into over time on the Replacement to the 69 rotation at the moment. To quote PsiVen

Grand Crusader procs may disrupt the ordering but should only replace the weakest ability in the cycle, probably HotR. However, we have lost the simplicity of 969 and finally have an interesting rotation with priority queues that aren’t set in stone.

TL;DR: It’s gotten a lot more complex now, but we’re still slaves to CS on cooldown and HS refresh.

But the current ideas and theory is hard to judge what with SoR being for the time, dead. my current, 100% bs and in my head throey is that we have to adopt 2 single target rotations, one prioritising judgement for mana defishent fights, and the other, for pure threat, making Hotr and the like more important, We’ll have to play it by ear, or just let the wonderful  PsiVen and theckhd Bringer of Numbers and Pounding Headaches, do the maths for us. The Wonderful bastards they are.

Im planning a large page explaning the changes, but with them changing day to day ill hold off till they settle down a bit.

Oh and the judgement on SEAL OF TRUTH is Censure not Censor which is a massive, massive shame as the irony would have been wonderful.


Well I wanted to do a long ass post about something that has nothing to do with wow, but it seems the gods at blizzard feel a rant at the UK news channels will need to be saved for another day. So instead, heres some Review of the paladin changes, mainly the prot one..s..

Warning this might involve me cooing like a 13 year old girl finding a topless pictures of that twat from twilight hugging the wolf one surrounded by kittens at one change.

Q. Any thought to having Retribution paladins use spell power plate to help put Holy paladins on equal footing as other healers?
A. We think Retribution paladins needs to use strength plate. Changing this would require a lot of funky solutions, such as how we handle Crusader Strike damage, and trying to control Retribution from being too powerful a healer. We realize it’s odd to itemize spell power plate for one specialization, but we think all of the solutions to this issue are worse than just living with it.

While I do think its kind of unfair on other healers that holy gets all the healer plate, have to agree with the blue here, this would lead to terrible terrible balance issues, over doseing of maths and well just arguments. added if rets scaled with int items, whats to stop them needing caster cloth?

Q : What is the goal when re-designing the paladin class? How do you plan to change rotations, talents, etc?
A. All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:

  • An instant mana-free heal: Word of Glory
  • A buff to increase holy damage done: Inquisition
  • A massive physical melee attack for Retribution paladins: Templar’s Verdict
  • Holy Shield’s duration is now extended by Holy Power
  • Divine Storm’s damage is now increased by Holy Power

We also introduced several new heals for Holy Paladins including Healing Hands (an AoE heal-over-time that is applied to all players standing near the paladin), Light of Dawn (a cone heal with a 30-yard range), as well as a new heal called Divine Light, which is similar to a priest’s Greater Heal, and the new instant heal mentioned above, Word of Glory.

Ok this is that twilight change, this change is something I wish to have sex with. When they said they were changing paladins a lot, I Scoffed, they said all the “Massive changes planned in the past have been damp farts”. But this if this is a sign of the incoming changes, Well Shave my ass and call me the Pope.

Ok first things first, I don’t see mana going away, this will be more like the Warlocks Soul shards system they’ve added or runic power is to some DK specs, not used for the main ability’s like crusader strike or.. well.. what ever it is we have to use in a few weeks time they they drop the real spec.

Should point out that holy shield is apprently becoming Shield block esq move rather than the flat buff it is currently. So the proposed buff here will be a lot better than it currently sounds (it sounds terrible if you base it on live)

The biggest buff here is that paladins will now have A LOT more to think of rather than just Spamming holy light, 96 rotations or which ever move comes off cooldown first.

More explanation farther down.

Q: Are Protection paladins still going to refresh Divine Plea on melee hit (via a talent or trained ability)?
A. Yes.

Thank the lord. Ok I’ll explane, in the beta build they removed this from the trees but made DP so that it has no cooldown, so rather than just have it up all the time, they made it so that you’d need to refresh it every 15 seconds. now considering they wanted to get rid of boring “ok X time has passed press Y now skills,” like holy shield is..well no like all paladin tankings kills are now. Making Divine plea act in this way would have been shooting themselvs in the foot, and possably a massive threat drop (think if you had to use Blood rage etc every 15 seconds to do any threat.

Q: Can you give us a sneak peek at one or two of the new Retribution abilities or talents?
A. Templar’s Verdict: An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt:

  • 1 Holy Power: 55% Weapon Damage
  • 2 Holy Power: 125% Weapon Damage
  • 3 Holy Power: 225% Weapon Damage

Word of Glory: Consumes all Holy Power to heal a friendly target for a specific amount per application of Holy Power (0 mana cost, 0 cooldown, instant cast).

Have to say this feels good, Im hoping the skills are bound to your spec, Much akin to how divine storm and avengers shield may or may not be at the moment.

Im hoping the end looks like this. (not all of them, that would be stupid)

  • All 3 -+Holy damage
  • Prot;
  • Holy shield buff
  • Spell Absorb. (make it so you have to plan which one to use rather thanjust mash 1 button)
  • Argent Defender? the current(beta) one is kind of terrible
  • Reconing! Sorry I just want it back :<.
  • Ret;
  • Templar’s Verdict
  • Run speed boost (PVPers have wanted a gap closer for a while. this one could be good)
  • Damage absorbent shield. (weaker than what prot would want for PVE, more PVP love)
  • Ok, um, hard to see what PvE would need  bar Templar’s Verdict so um, yeah
  • Holy
  • An instant mana-free heal: Word of Glory
  • A haste on cast
  • A man Regen boost
  • Yeah thats it.

Q: If Judgement of Wisdom is being removed from the game, are paladins getting a new Judgement so we don’t all have to use Judgement of Light?
A. There will only be one Judgement spell. This spell places a single debuff on the target with the effects currently associated with Judgement of Light and Judgement of Justice. The Judgement of Wisdom effect has been retired completely.

Mentioned this before Cant really disagree with having less buttons on my bar, good change, just hope they balance the new classes round not having this mana regen, Oh and good night druids, no more destroying bad paladins because they don’t know what Judgement of justice does.

Q: Are the improved aura talents going away? They were still present in beta.
A. If you mean talents like Improved Devotion Aura, then those are gone. We still have talents that, say, increase healing on targets of your auras. Improved Concentration Aura still exists. In genera, though, you shouldn’t have to worry about having raid buffs of different power competing with each other.

Fan-fucking-tastic, nothing else to say really, 3 points more to spend on something else.

Nice Chat for paladins, was worried we were going to go the way of mages and get 1-2 questions asked, one of them by an idiot.

Now, Ghostcrawler, please, please make reconing come back, I miss it already (don’t spec it or anything, just nice to know its there)

So, I awake to fine the forums filled with talk of the new talent tree, nothing much just the usual anger due to one class being over powered, other classing being the new laughing stock, a few saying this is just going back to lvl 60 and well, ok still pages of RealID whine, but for my own sanity and to help this suject die in fire I’ll ignore these.

So, onto paladin, My first scan though read good results, Divercity in it sub spec, nice talent triming, ok it was very bloated but more choice I figured, ok argent defendor was now terrible and well they killed reckoning, something that makes me sad to my core. But hey, I could deal with all this, Ive even made a spec, Hell this will make an awesome post still, right blue posts time;

These are old talents. This is not the paladin revamp that we said was coming. Sorry, you’ll just have to wait a little bit longer.

Well fuck, oh well it wont change that much I guess, Ill do a post on the Talents that seem like they will make it.

One of Sanctified and Swift is 2 points and the other is 1 point. I can’t remember which without looking. Imp Dev Aura is dead.

Oh Piss off… Right ok now the trees cant be trusted, but hey ill make a post guessing which will make the cut and which won’t that will work.

I’m going to regret saying this, but the paladin trees are the most changed in the game. There are only a few of the current beta talents that survived the, um, cleansing.


Ok, so my idea to Open IGC with a post on 31 point prot would be about as affective as reading out a Martin King jr speech to Mel Gibbson, so it seems that idea is dead in the water, you crab bastard.

Well bugger that then, Tell you what ill make a massive post in the 2-3 years from now before they preview paladin changes, Bah.

TL;DR Prot news.

Judgement of Justice and Wisdom are dead, Single spell now added called “Judgement” Spell will be combined Light and justice. Wisdom is no longer needed due to new Mana mechanics and focus. [1]

Holy shield will become a short cooldown (longer than current) much like Warriors Shield block The idea being to add a short survivability cooldown that will be used normally rather than when need (like shield wall) [2]

Holy shock has been removed as a base line skill and is now a skill for holy. Meaning prot losses a weaker cooldown.[3]

If you have any questions or just want my opinion on any prot changes or current prot advice, Feel free to ask in the comments.